August 2019
Intermediate to advanced
380 pages
9h 17m
English
Now that we have given the player character a new gameplay option to navigate the world, our focus will be back to the shooting mechanics. Right now, the shots fired from the gun on the controller are spheres that slowly arc through the air. We want to better approximate the fast-moving bullets that we are used to in traditional shooters.
To change the properties of Projectile, we need to open the Blueprint called FirstPersonProjectile, which is located in the same Blueprints folder as FirstPersonCharacter. Once opened, look at the Components panel and click on Projectile. This is a projectile movement Component that has been added onto our sphere mesh and collider to define how the sphere will travel once ...
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