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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Saving time by reusing existing Blueprint content

Recall that in earlier chapters, we created enemy targets that the player could destroy after a couple of hits with a projectile. We want to give the player a similar ability to mitigate the threat provided by our new enemies. To do so, we can repurpose the Blueprint nodes we already created to handle damage-taking and destruction.

Navigate to Content Browser, go inside the Content/FirstPersonBP/Blueprints folder, and open CylinderTarget_Blueprint. In Event Graph, find the sequence of nodes that are triggered by the Event Hit node. Click and drag a selection box around every node in this sequence, ensuring that you don't miss any connected nodes. With all the nodes in this sequence selected, ...

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Publisher Resources

ISBN: 9781789347067