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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Drawing shapes with Widget Blueprints

The UMG Editor uses a specialized type of Blueprint called a Widget Blueprint. Since the First Person template has no UI elements by default, we should create a new folder to store our GUI work. Follow these steps to create a folder and a Widget Blueprint:

  1. Return to the FirstPersonExampleMap tab and navigate to the Content Browser panel.
  2. Open the FirstPersonBP folder, right-click in empty grid space next to the list of folders, and select the New Folder option. Let's keep things simple and call this folder UI.
  3. Open the UI folder you just made, and then right-click in empty folder space. Go to User Interface | Widget Blueprint and name the resulting Blueprint HUD.
  4. Double-click on this Blueprint to open ...
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Publisher Resources

ISBN: 9781789347067