Skip to Content
Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Introduction to VR Development

This chapter explains a number of Virtual Reality (VR) concepts and explores the VR template. As VR headsets have become more affordable, the number of users is increasing fast. There are demands for VR games and also for VR business applications. We will focus on the Blueprints of the VR template. This will be another opportunity to see Blueprint nodes being used in practice. You will be able to use some Blueprint concepts from this chapter in several other types of projects, so this is a useful chapter even if you do not have a VR headset.

Let's analyze the functionalities of the Pawn and Motion Controller Blueprints of the VR template. This chapter explains how to implement new objects that can be grabbed ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Marcos Romero, Brenden Sewell

Publisher Resources

ISBN: 9781789347067