August 2019
Intermediate to advanced
380 pages
9h 17m
English
This chapter explains a number of Virtual Reality (VR) concepts and explores the VR template. As VR headsets have become more affordable, the number of users is increasing fast. There are demands for VR games and also for VR business applications. We will focus on the Blueprints of the VR template. This will be another opportunity to see Blueprint nodes being used in practice. You will be able to use some Blueprint concepts from this chapter in several other types of projects, so this is a useful chapter even if you do not have a VR headset.
Let's analyze the functionalities of the Pawn and Motion Controller Blueprints of the VR template. This chapter explains how to implement new objects that can be grabbed ...
Read now
Unlock full access