August 2019
Intermediate to advanced
380 pages
9h 17m
English
Until now, our targets have been represented by basic Cylinder geometry. This worked well for prototyping a non-responsive target that is only present as an aiming challenge for the player. However, an enemy that will move around and present a threat to the player will need a recognizable appearance that will at least indicate its direction of travel to the player. Fortunately for us, Epic has created a freely available asset package with Unreal Engine 4, which we can use to add a humanoid model to our game—one that is perfect for our new enemy type.
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