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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Making danger real with player death

In Chapter 10, Upgrading the AI Enemies, we made significant progress toward a balanced game in which enemies threaten the player but the player can use skill to overcome that challenge. One missing component glaringly remains. If the player runs out of health, then they should not be able to continue progressing through the game. Instead, we will take what we've learned about from the win screen we created in Chapter 8, Creating Constraints and Gameplay Objectives, and apply it to a lose screen. This screen will enable the player to restart the level with full ammo and a freshly filled health bar, but will also negate any progress they had made toward reaching their target goal.

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Publisher Resources

ISBN: 9781789347067