August 2019
Intermediate to advanced
380 pages
9h 17m
English
Let's begin by opening the FirstPersonCharacter Blueprint, located in the same Blueprints folder as CylinderTarget_Blueprint from Chapter 5, Object Interaction with Blueprints. Find FirstPersonCharacter in Content Browser and double-click on the Blueprint. You will open Event Graph and see a large series of Blueprint nodes. The first group of nodes we will look at is bounded by the Event Graph comment labeled Stick input, as shown here:

The red trigger nodes are triggered at every frame and pass the values of TurnRate and LookUpRate from a controller input. These values are most commonly mapped to the left/right ...
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