August 2019
Intermediate to advanced
380 pages
9h 17m
English
When setting out to develop a game, one of the first steps toward exploring your idea is to build a prototype. Fortunately, Unreal Engine 4 and Blueprints make it easier than ever to quickly get the essential gameplay functionality working so that you can start testing your ideas sooner. We will begin by prototyping simple gameplay mechanics using some default assets and a couple of Blueprints.
In this chapter, we will cover the following topics:
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