August 2019
Intermediate to advanced
380 pages
9h 17m
English
With the decorator set, we can move on to creating some of the tasks we will use to cause the enemy to investigate the location of the sound. The first Action of our investigation sequence will be to move the enemy to the location of the sound. We have already done something very similar in the attack sequence. Drag a wire down from the Investigate Sound sequence and attach it to a Move To task node.
In the Details panel of the Move To node, change Blackboard Key to LocationOfSound. Now, drag a second wire down and attach it to a Wait node. Change Wait Time to 4 seconds and Random Deviation to 1 second. This will cause the enemy to move to the location of the sound that it heard and wait at that location ...
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