August 2019
Intermediate to advanced
380 pages
9h 17m
English
This chapter presents the basic programming concepts used in Blueprints. Programming is essentially a way of writing instructions that will be understood and executed by a computer. Most programming languages are text-based, but Blueprint presents a different form of visual programming by using a node-based interface.
Some programming languages are known as scripting languages when they exist in a special environment or when they have a well-defined purpose. For example, Blueprints is the visual scripting language of Unreal Engine 4.
In this chapter, we will cover the following topics:
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