August 2019
Intermediate to advanced
380 pages
9h 17m
English
Our next goal is to take advantage of the data we can store in the save file to change the gameplay for the player as they progress. We will do this by extracting the current round from the save file and multiplying the number of enemies that need to be defeated in order to complete a round by a new multiplier variable we will create. This is shown in the following screenshot:

Begin by creating a new variable in the My Blueprint panel, and then rename it to RoundScaleMultiplier. Change its Variable Type to Integer, and then set the default value to a low number, such as 2. With a multiplier of 2, each round ...
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