August 2019
Intermediate to advanced
380 pages
9h 17m
English
With our Level and NavMesh now set up, we can return our focus to creating the enemy. First, we need to establish a Blueprint that will contain the enemy character. From your project directory in Content Browser, create a new folder called Enemy. Open this folder, then right-click on some empty space and select Blueprint Class. Open the All Classes group at the bottom of the popup and type ASP into the search bar. Select the Ue4ASP_Character object to create a new character Blueprint. We'll name this Blueprint EnemyCharacter.
Now that we have a Blueprint to contain our enemy character, we need to create three additional objects that will work together to manage the behavior of our enemy. The ...
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