August 2019
Intermediate to advanced
380 pages
9h 17m
English
Now that we have modified our enemy AI to be able to detect sounds that are broadcast to the listener, we need to create the Blueprint nodes that will trigger the hearing response and attach them to player Actions. This will give us the opportunity to introduce additional risk-versus-reward choices. If firing the gun to take out an enemy has the potential of alerting all nearby enemies of the player's presence and location, then the player might think twice about choosing to open fire on the enemy until they are sure that they have the advantage.
The PawnSensing Component of EnemyController is only able to detect noise if it is created from PawnNoiseEmitter. The existing sound effect that we play when ...
Read now
Unlock full access