Technologies themselves never, or at least very rarely, can make your product a success. To make your new technology a success, you have to provide value to the users from day one.
Infrared connection was available in early mobile phones, and it was mainly intended to connect your computer—via a very expensive and slow connection—to the Internet. Few cared, or were willing to pay, but the technology was there.
Nokia designed a two-player game named Snake (see Figure 7-1) using the infrared connection between two phones. That novel usage garnered much attention from the media. Many users tried and enjoyed the game. The logical conclusion ...
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