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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Introducing kinematic bodies

A platform game requires gravity, collisions, jumping, and other physics behavior, so you might think that RigidBody2D would be the perfect choice to implement the character's movement. In practice, however, you'll find that the realistic physics of the rigid body are not desirable for a platform character. To the player, realism is less important than responsive control and an action feel. As the developer, you therefore want to have precise control over the character's movements and collision response. For this reason, a kinematic body is usually the better choice for a platform character.

The KinematicBody2D node is designed for implementing bodies that are to be controlled directly by the user or via code. ...

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Publisher Resources

ISBN: 9781788831505