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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Summary

In this chapter, you learned how to use the KinematicBody2D node to create arcade-style physics. You also used the AnimationPlayer to create a variety of animations for character behavior, and made extensive use of what you learned in earlier projects to tie everything together. Hopefully, by this point, you have a good grasp of the scene system and how a Godot project is structured.

Remember the Stretch Mode and Aspect properties you set in the Project Settings at the beginning? Run the game and observe what happens when you resize the game window. These settings are the best for this style of game, but try changing the Stretch Mode to Viewport instead, then make your game window very wide or tall. Experiment with the other settings ...

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Publisher Resources

ISBN: 9781788831505