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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate content levelBeginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Creating a TileSet

A TileSet in Godot is a type of Resource. Examples of other resources include Textures, Animations, and Fonts. They are containers that hold a certain type of data, and are typically saved as .tres files.

By default, Godot saves files in text-based formats, indicated by the t in .tscn or .tres, for example. Text-based files are preferred over binary formats because they are human-readable. They are also more friendly for Version Control Systems (VCS), which allow you to track file changes over the course of building your project.

To make a TileSet, you create a scene with a set of Sprite nodes containing the textures from your art assets. You can then add collisions and other properties to those Sprite tiles. Once you've ...

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Publisher Resources

ISBN: 9781788831505Supplemental Content