June 2018
Beginner to intermediate
298 pages
7h 38m
English
Place a few ladder tiles somewhere on your map, then add a Ladder Area2D to the level scene. Give this node a CollisionShape2D with a rectangular shape. The best way to size the area is to use grid snapping. Turn this on via the menu and use Configure Snap... to set the grid step to (4, 4):

Adjust the collision shape so that it covers the center portion of the ladder from top to bottom. If you make the shape fully as wide as the ladder, the player will still count as climbing even when hanging off the side. You may find that this looks a bit odd, so making the shape a bit smaller than the width of the ladder will prevent this.
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