June 2018
Beginner to intermediate
298 pages
7h 38m
English
Dust particles at the character's feet are a low-effort effect that can add a lot of character to your player's movements. In this section, you'll add a small puff of dust to the player's feet that is emitted whenever they land on the ground. This adds a sense of weight and impact to the player's jumps.
Add a Particles2D node and name it Dust. Note the warning that a process material must be added. First, however, set the properties of the Dust node:
| Property | Value |
| Amount | 20 |
| Lifetime | 0.45 |
| One Shot | On |
| Speed Scale | 2 |
| Explosiveness | 0.7 |
| Local Coords | Off |
| Position | (-2, 15) |
| Rotation |
-90 |
Now, under Process Material, add a new ParticlesMaterial. Click on it and you'll see all the particle settings. Here ...
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