June 2018
Beginner to intermediate
298 pages
7h 38m
English
Now, you're ready to start drawing the level! Click Scene | New Inherited Scene and choose Level.tscn. Name the new node Level01 and save it (still in the levels folder).
Start with the World map and be creative. Do you like lots of jumps, or twisty tunnels to explore? Long runs, or careful upward climbs?
Before going too far in your design, experiment with jump distance. You can change the Player's jump_speed, run_speed, and gravity properties to alter how high and how far they can jump. Set up some different gap sizes and run the scene to try them out. Don't forget to drag the PlayerSpawn node to the place you want the character to start.
For example, can the player make this jump? Take a look at the following ...
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