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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Player states

The player character has a wide variety of behaviors, such as jumping, running, and crouching. Coding such behaviors can become very complex and hard to manage. One solution is to use Boolean variables (is_jumping or is_running, for example), but this leads to possibly confusing states (what if is_crouching and is_jumping are both true?) and quickly leads to spaghetti code.

A better solution to this problem is to use a state machine to handle the player's current state and control the transitions to other states. Finite state machines were discussed in Chapter 3, Escape the Maze.

Here is a diagram of the player's states and the transitions between them:

As you can see, state machine diagrams can become quite complex, even ...

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Publisher Resources

ISBN: 9781788831505