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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Meshes

Just like Node2D, a Spatial node has no size or appearance of its own. In 2D, you added a Sprite to assign a texture to the node. In 3D, you need to add a mesh. A mesh is a mathematical description of a shape. It consists of a collection of points, called vertices. These vertices are connected by lines, called edges, and multiple edges (at least three) together make a face:

A cube, for example, is composed of eight vertices, twelve edges, and six faces.

If you've ever used 3D design software, this will be very familiar to you. If you haven't, and you're interested in learning about 3D modeling, Blender is a very popular open source ...

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Publisher Resources

ISBN: 9781788831505