June 2018
Beginner to intermediate
298 pages
7h 38m
English
Often, you'll find yourself with an object composed of many different meshes. A character might have separate meshes for its head, torso, and limbs. If you have a great many of these types of objects, it can lead to performance issues as the engine tries to render so many meshes. As a result, MultiMeshInstance is designed to provide a high-performance method of grouping many meshes together into a single object. You probably don't need it yet, because it won't be necessary for this project, but keep it in mind as a tool that may come in handy later.
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