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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Character scene

Start creating the Character scene by adding an Area2D and naming it Character. Area2D is a good choice for this type of character because its main function will be to detect overlaps—when it moves onto an item or enemy, for example.

Add the following children:

  • Sprite
  • CollisionShape2D
  • Tween (named MoveTween)
  • AnimationPlayer

Leave the Sprite without a texture, but in the Inspector, under the Animation section of the Sprite, set its Vframes and Hframes properties to 4 and 5, respectively. This tells Godot to slice the texture into a 5 x 4 grid of individual images.

The spritesheets you'll use for the player and the enemy are arranged in exactly this pattern, with each row containing the animation frames for a single direction ...

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Publisher Resources

ISBN: 9781788831505