June 2018
Beginner to intermediate
298 pages
7h 38m
English
One of the strengths of Godot is its ability to handle both 2D and 3D games. While much of what you've learned earlier in this book applies equally well in 3D (nodes, scenes, signals, and so on), changing from 2D to 3D brings with it a whole new layer of complexity and capabilities. First, you'll find that there are some additional features available in the 3D editor window, and it's a good idea to familiarize yourself with how to navigate in the 3D editor window.
Read now
Unlock full access