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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Bullet scene

This is the node setup for the bullet:

  • Area2D (named Bullet)
  • Sprite
  • CollisionShape2D
  • VisibilityNotifier2D

Use res://assets/laser.png from the assets folder for the texture of the Sprite, and a CapsuleShape2D for the collision shape. You'll have to set the Rotation of the CollisionShape2D to 90 so that it will fit correctly. You should also scale the Sprite down to half size ((0.5, 0.5)).

Add the following script to the Bullet node:

extends Area2Dexport (int) var speedvar velocity = Vector2()func start(pos, dir):    position = pos    rotation = dir    velocity = Vector2(speed, 0).rotated(dir) func _process(delta):    position += velocity * delta

Set the exported speed property to 1000.

The VisibilityNotifier2D is a node that can inform ...

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Publisher Resources

ISBN: 9781788831505