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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Native code – GDNative

There are many programming languages to choose from. Each has its strengths and weaknesses, as well as its fans who prefer to use it over other options. While it doesn't make sense to support every language directly in Godot, there are situations where GDScript is no longer sufficient to solve a particular problem. Perhaps you want to use an existing external library, or you're doing something computationally intensive—such as AI or procedural world generation—that doesn't make sense for GDScript.

Because GDScript is an interpreted language, it trades performance for flexibility. This means that for some processor-intensive code, it can run unacceptably slow. In this case, the highest performance would be achieved by ...

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Publisher Resources

ISBN: 9781788831505