Skip to Content
Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Screen wrap

Another feature of classic 2D arcade games is screen wrap. If the player goes off one side of the screen, they appear on the other side. In practice, you teleport or instantaneously change the ship's position to the opposite side. Add the following to the class variables at the top of the script:

var screensize = Vector2() 

And add this to _ready():

screensize = get_viewport().get_visible_rect().size

Later, the game's main script will handle setting screensize for all of the game's objects, but for now, this will allow you to test the screen wrapping with just the player scene.

When first approaching this problem, you might think you could use the body's position property and, if it exceeds the bounds of the screen, set it to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Development with Blender and Godot

Game Development with Blender and Godot

Kumsal Obuz
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781788831505