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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Player code

Start by clicking on the player's AnimationPlayer and adding a new animation named climb. Its Length should be set to 0.4 seconds and the Frame values for the Sprite are 0, 1, 0, 2. Set the animation to loop.

Now, go to Player.gd and add a new state, CLIMB, to the state enum. In addition, add two new variables to the declarations at the top:

export (int) var climb_speedvar is_on_ladder = false

is_on_ladder will be used to tell if the player is on a ladder or not. Using this, you can decide whether the up arrow should have any effect. In the Inspector, set Climb Speed to 50.

In change_state(), add a condition for the new state:

CLIMB:    new_anim = 'climb'

Next, in _get_input(), you need to add the climb input action and add the code ...

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Publisher Resources

ISBN: 9781788831505