June 2018
Beginner to intermediate
298 pages
7h 38m
English
Whatever modeling software you may use, you will need to export your models in a format that is readable by Godot. Wavefront (.obj) and Collada (.dae) are the most popular. Unfortunately, if you're using Blender, its Collada exporter has some flaws that make it unusable with Godot. To fix this, Godot's developers have created a Blender plugin called Better Collada Exporter that you can download from https://godotengine.org/download.
If your objects are in another format, such as FBX, you'll need to use a converter tool to save them as OBJ or DAE in order to use them with Godot.
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