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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

About delta

The _process() function includes a parameter called delta that is then multiplied by the velocity. What is delta?

The game engine attempts to run at a consistent 60 frames per second. However, this can change due to computer slowdowns, either in Godot or from the computer itself. If the frame rate is not consistent, then it will affect the movement of your game objects. For example, consider an object set to move 10 pixels every frame. If everything is running smoothly, this will translate to moving 600 pixels in one second. However, if some of those frames take longer, then there may only have been 50 frames in that second, so the object only moved 500 pixels.

Godot, like most game engines and frameworks, solves this by passing ...

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Publisher Resources

ISBN: 9781788831505