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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Primitives

If you don't have any models handy, or if you just need a simple model quickly, Godot has the ability to create certain 3D meshes directly. Add a MeshInstance node as a child of Spatial, and in the Inspector, click the Mesh property:

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These predefined shapes are called primitives and they represent a handy collection of common useful shapes. You can use these shapes for a variety of purposes, as you'll see later in this chapter. Select New CubeMesh and you'll see a plain cube appear on the screen. The cube itself is white, but it may appear bluish on your screen due to the default ambient light in the 3D editor window. You'll learn ...

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Publisher Resources

ISBN: 9781788831505