Scripting in Godot
At the time of writing, Godot provides three official languages for scripting nodes: GDScript, VisualScript, and C#. GDScript is the dedicated built-in language, providing the tightest integration with the engine, and is the most straightforward to use. VisualScript is still very new and in the testing stage, and should be avoided until you have a good understanding of Godot's workings. For most projects, C# is best reserved for those portions of the game where there is a specific performance need; most Godot projects will not need this level of additional performance. For those that do, Godot gives the flexibility to use a combination of GDScript and C# where you need them.
In addition to the three supported scripting ...
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