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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Moving the Player

Next, you'll use the _process() function to define what the player will do. The _process() function is called on every frame, so you'll use it to update elements of your game that you expect to be changing often. You need the player to do three things:

  • Check for keyboard input
  • Move in the given direction
  • Play the appropriate animation

First, you need to check the inputs. For this game, you have four directional inputs to check (the four arrow keys). Input actions are defined in the project settings under the Input Map tab. In this tab, you can define custom events and assign different keys, mouse actions, or other inputs to them. By default, Godot has events assigned to the keyboard arrows, so you can use them for this ...

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Publisher Resources

ISBN: 9781788831505