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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

TileMaps

Now, let's make a new scene for the game level. The level will be a self-contained scene, and will include the map and the player, and will handle spawning any items and enemies in the level. For the root, use a Node2D and name it Level1 (later, you can duplicate this node setup to create more levels).

You can open the Level1.tscn file from the assets folder to see the completed level scene from this section, although you're encouraged to create your own levels.

When using TileMap, you will often want more than one tile object to appear in a given location. You might want to place a tree, for example, but also have a ground tile appear below it. This can be done by using TileMap as many times as you like to create layers of data. ...

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Publisher Resources

ISBN: 9781788831505