June 2018
Beginner to intermediate
298 pages
7h 38m
English
Now, let's make a new scene for the game level. The level will be a self-contained scene, and will include the map and the player, and will handle spawning any items and enemies in the level. For the root, use a Node2D and name it Level1 (later, you can duplicate this node setup to create more levels).
When using TileMap, you will often want more than one tile object to appear in a given location. You might want to place a tree, for example, but also have a ground tile appear below it. This can be done by using TileMap as many times as you like to create layers of data. ...
Read now
Unlock full access