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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Main

Next, add a script to Main and start with these variables:

extends Nodevar shots = 0var statevar power = 0var power_change = 1var power_speed = 100var angle_change = 1var angle_speed = 1.1enum {SET_ANGLE, SET_POWER, SHOOT, WIN}

The enum lists the states the game can be in, while the power* and angle* variables will be used to set their respective values and change them over time. Take a look at the following code snippet:

func _ready():    $Arrow.hide()    $Ball.transform.origin = $Tee.transform.origin    change_state(SET_ANGLE)

At the beginning, the ball is placed at the location of the Tee using both bodies' transform.origin properties. Then, the game is put into the SET_ANGLE state:

func change_state(new_state):    state = new_state match state: ...
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Publisher Resources

ISBN: 9781788831505