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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Multiple cameras

Add a second Camera node and position it near the hole or at the opposite end of your course, for example:

Add an Area child to this second camera. Name it Camera2Area and then add a CollisionShape. You could use a spherical shape just as well, but for this example, choose a BoxShape. Note that because you've rotated the camera, the box is rotated as well. You can reverse this by setting the rotation of CollisionShape to the opposite value, or you can leave it rotated. Either way, adjust the size and position of the box to cover the portion of the course you want the camera to be responsible for:

Now, connect the area's ...

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Publisher Resources

ISBN: 9781788831505