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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

Finishing the scene

Now that you have the course laid out, two more items remain: the tee, or location where the ball will start, and a way to detect when the ball has entered the hole.

Add a Position3D node named Tee. Just like Position2D, this node is used to mark a location in space. Place this node where you want the ball to start. Make sure you put it just above the surface so that the ball doesn't spawn inside the ground.

To detect the ball entering the hole, you can use an Area node. This node is directly analogous to the 2D version: it can signal when a body enters its assigned shape. Add an Area and give it a CollisionShape child.

In the child's Shape property of the CollisionShape, add a SphereShape:

To size the collision sphere, ...

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Publisher Resources

ISBN: 9781788831505