June 2018
Beginner to intermediate
298 pages
7h 38m
English
Many games require some sort of pause mode to allow the player to take a break in the action. In Godot, pausing is a function of the scene tree and can be set using get_tree().paused = true. When the SceneTree is paused, three things happen:
When the pause mode is triggered, every node in the running game can react accordingly, based on how you've configured it. This behavior is set via the node's Pause/Mode property, which you'll find all the way at the bottom of the Inspector list.
The pause mode can be set to three values: INHERIT (the default value), STOP ...
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