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Godot Engine Game Development Projects
book

Godot Engine Game Development Projects

by Chris Bradfield
June 2018
Beginner to intermediate
298 pages
7h 38m
English
Packt Publishing
Content preview from Godot Engine Game Development Projects

About slide collisions

When a KinematicBody2D is moved with move_and_slide(), it may collide with more than one object in a given frame. For example, when running into a corner, the character may hit the wall and the floor at the same time. You can use the get_slide_count() method to find out how many collisions occurred, and then get information about each collision with get_slide_collision().

In the case of the Player, you want to detect when a collision occurs against the Danger TileMap object. You can do this just after using move_and_slide() in Player.gd:

    velocity = move_and_slide(velocity, Vector2(0, -1))    if state == HURT:        return    for idx in range(get_slide_count()):        var collision = get_slide_collision(idx) if collision.collider.name ...
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Publisher Resources

ISBN: 9781788831505