Learning the Hard Way
When Clinton Keith was the CTO of High Moon Studios, a developer of Triple-A video games, he learned the hard way to take seriously this admonishment against more than one week of overtime. The video game industry is one of the few that still has a dominant annual trade show. Theirs is called the Electronic Entertainment Expo, or E3. Important upcoming titles are shown at E3, and deals are struck between studios and publishers. It is natural for teams to put in overtime leading up to the biggest showcase of the year for their games. Not only do team members want their games to show well to the press and possible business partners, but they also want to impress their friends from other companies who will be at the show. ...
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