Summary
In this chapter, you got hands-on practice with mesh modeling techniques. You learned how to make multiple cuts with Loop Cut and Slide. You learned how to dissolve unnecessary edges. You used the Subdivide and Inset tools to emphasize your details. You got more practice extruding, duplicating, and rotating. You learned how to organize your work by renaming objects in the Outliner window. Finally, you learned about the Snap during transform icon and how it can expedite lining your objects up.
In the Chapter 10, Making Textures with the Array Modifier and Scalable Vector Graphics, you are going to learn two techniques to model textures. You'll learn about the Array Modifier for brickwork and how to import Scalable Vector Graphic ( ...
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