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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Adding colors

Now that we have the proper UVs on our objects, let's dive into the fun part, that is, the texturing. It is the more artistic part of the process, so let's start by discovering the Texture Paint tool of Blender.

Basics of the Texture Paint tool

The Texture Paint tool is a mode that allows you to paint directly on a 3D object in the 3D Viewport while applying color to the texture. This requires having textures with a sufficiently high resolution. One of the interesting points is to paint on a 3D polygonal mesh with a low density.

To observe the paint of our textures in 2D, we need to split the 3D Viewport in two and switch the second type editor to UV/Image Editor.

To activate this, we first select an object, click on the Mode drop-down ...

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Publisher Resources

ISBN: 9781787127197Purchase Link