Creating a generic plastic material
In this recipe, we will create a generic plastic shader and add slight granularity (optional) to the surface, as shown in the following screenshot:
Getting ready...
Start Blender and load the 9931OS_Suzanne_start.blend
file. This is a prepared scene, with Suzanne (the monkey head primitive that is Blender's mascot) leaning on a white Plane, a Camera, a mesh-light emitting slightly yellowish light, and a low-intensity gray World.
Note
We'll use a lot this file as starting point for several of our recipes.
How to do it...
Now we will go straight to creation ...
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