Chapter 13. Creating the Materials in Blender Internal

In this chapter, we will cover the following recipes:

  • Building the reptile skin shaders in Blender Internal
  • Building the eyes' shaders in Blender Internal
  • Building the armor shaders in Blender Internal


In this chapter we'll see how to set up the materials for the Gidiosaurus and the Armor in the Blender Render engine; in fact, although not exactly of the same quality as in Cycles, it is also possible to obtain quite similar shader results in Blender Internal:


Comparison of the Gidiosaurus character rendered in Cycles (left) and Blender Internal (right)

If you are wondering why we should ...

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