Chapter 13. Creating the Materials in Blender Internal
In this chapter, we will cover the following recipes:
- Building the reptile skin shaders in Blender Internal
- Building the eyes' shaders in Blender Internal
- Building the armor shaders in Blender Internal
In this chapter we'll see how to set up the materials for the Gidiosaurus and the Armor in the Blender Render engine; in fact, although not exactly of the same quality as in Cycles, it is also possible to obtain quite similar shader results in Blender Internal:
If you are wondering why we should ...