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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Chapter 2. Sculpting the Character's Base Mesh

In this chapter, we will cover the following recipes:

  • Using the Skin modifier's Armature option
  • Editing the mesh
  • Preparing the base mesh for sculpting
  • Using the Multiresolution modifier and the Dynamic topology feature
  • Sculpting the character's base mesh

Introduction

In the previous chapter, we built the base mesh by using the Skin modifier and on the base of the reference templates; in this chapter, we are going to prepare this basic mesh for the sculpting, by editing it and cleaning up any mistakes the Skin modifier may have made (usually, overlapping and triangular faces, missing edge loops, and so on).

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Publisher Resources

ISBN: 9781787127197Purchase Link