Building the eyes' shaders in Blender Internal
We'll now see how to make the shaders for the Gidiosaurus's eyes; they are composed of two objects, the Corneas and the Eyes objects, so let's start with the first one.
Getting ready
Enable the 6th and the 12th scene layers and select the Corneas object; in the Outliner, disable the Eyes object's visibility in the viewport to hide it, put the mouse pointer inside the Camera view, zoom to one of the eyeballs and then start the Rendered preview.
How to do it…
Let's start to create the Corneas
material:
- Put the mouse pointer in the Node Editor window and add: a Material node (Shift + A | Input | Material), a Geometry node (Shift + A | Input | Geometry), a MixRGB node (Shift + A | Color | MixRGB) and an
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