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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Chapter 6. Rigging the Low Resolution Mesh

In this chapter, we will cover the following recipes:

  • Building the character's Armature from scratch
  • Perfecting the Armature to also function as a rig for the Armor
  • Building the character's Armature through the Human Meta-Rig
  • Building the animation controls and the Inverse Kinematic
  • Generating the character's Armature by using the Rigify add-on

Introduction

To be able to animate our character, we have to build the rig, which in Blender is commonly referred to as an Armature, and this is the skeleton that will deform the Gidiosaurus low resolution mesh.

The rigging process in Blender can be accomplished basically in two different ways:

  • By building the Armature by hands from scratch
  • By using the provided Human Meta-Rig ...
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Publisher Resources

ISBN: 9781787127197Purchase Link