Creating tree shaders – the leaves
In this second tree recipe, we will create the leaves shaders, as shown in the following screenshot:
Carrying on with the blend file of the previous recipe, now, activate (hold Shift while clicking) the 2nd and the 11th scene layers, and in Outliner, select the leaf_generic_mid object.
How to do it...
Let's proceed with the creation of the leaves shaders:
- Click on the New button in the Node Editor window toolbar or in the Material window, and rename the material as
- In the Material window, switch the Diffuse BSDF shader with a Mix Shader node and ...