In this recipe, we will create a material similar to iridescent chitin (found in some kinds of beetles), as shown in the following screenshot:
Start Blender and open the
9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.
Go to the World window and enable the Ambient Occlusion option with the Factor value as
Let's start immediately with the material creation using the following ...